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Better bot matches, safer parties and fuller match reports

Recent work behind the next test build focuses on entering matches reliably and understanding what happened afterwards.

Starting a bot match should take you into the game without an extra Rejoin step. Recent work on Boltfray has focused on that connection flow and on keeping delayed requests from an old sign-in from changing a newer party session.

We have also been improving bot decisions. Bots are being prepared to use teleportation and respond selectively to useful team pings. A ping should attract suitable nearby help, rather than sending the whole team to one location.

After the match, the report should explain more than your own score. The expanded reporting work includes both teams, bots, equipment and recorded statistics. Bot practice remains separate from ranked progression. Older matches with missing data cannot be reconstructed into complete reports.

Database support for the new reports and party sessions is now applied; the matching APIs are now published, and optional full match recording remains disabled until the matching game build and end-to-end acceptance. These systems still need the matching game build and an end-to-end online test. Version 0.7.0 is not yet available in the test stores; we will post its availability once the actual release checks and store processing are complete.

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